AI Insights · Timothy · July 2024
Top 5 3D Anime Games on Android in France: Q2 2024 Performance
Discover the performance metrics of the top 5 3D anime games on Android in France for Q2 2024, including downloads, revenue, and weekly active users.
In Q2 2024, the top 5 3D anime games on Android in France showed varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a closer look at the key metrics for each game:
Solo Leveling:Arise by Netmarble, released in May 2024, started strong with 97K downloads in its first week but saw a significant drop to just under 3K by the last week of June. Revenue peaked at $303K in the second week of May, gradually declining to $84K by the end of June. Despite the drop in downloads and revenue, weekly active users remained stable, starting at 95K and peaking at 117K in mid-June.
Wuthering Waves from HK KURO GAMES LIMITED observed an initial surge in downloads with 89K in its launch week, which dramatically decreased to around 4K by the last week of June. Revenue followed a similar pattern, starting at $49K and peaking at $80K in late May before declining to $32K. Weekly active users showed a downward trend from 86K in late May to 35K by the end of June.
AFK Journey by FARLIGHT had a steady decline in both downloads and revenue throughout the quarter. Downloads dropped from 4K in early April to under 2K by the end of June. Revenue decreased from $169K in early April to $40K by late June. Weekly active users also saw a consistent decline, starting at 64K and ending at 18K.
Honkai: Star Rail by COGNOSPHERE PTE. LTD. experienced fluctuations in revenue, starting at $152K in early April, dropping mid-quarter, and then rising to $86K by the end of June. Downloads remained relatively stable, ranging from 6K to 3K throughout the quarter. Weekly active users showed a slight increase, peaking at 91K in late April and maintaining around 87K by the end of June.
Genshin Impact, also by COGNOSPHERE PTE. LTD., saw consistent performance in Q2. Downloads fluctuated slightly, with an increase from 3K to 4K. Revenue varied, peaking at $118K in late April and stabilizing around $51K by the end of June. Weekly active users showed a gradual decline from 71K in early April to 52K by the end of June.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other mobile games.